Magic: The GatheringHow to play

Rules reference

Bad opening hand?
Shuffle it back, draw 7 again, then put 1 card on the bottom. You may repeat; each time, one more goes on the bottom.
Can I respond?
On someone else's turn you may cast instants (and cards with flash) only.
Paying for a spell
The symbols in the top right corner are the cost. A number is that much mana of any color; a colored symbol is one of that color. Tap that many lands to pay. Lands untap on your next turn.
Four players
Attack any one opponent. Only the player being attacked may block. At 0 life you're out and every card you own leaves the table.
Zones
Library draw pileHand max 7 at end of turnBattlefield in playGraveyard discardExile out of the game
Colors
W White: protection, small creatures, lifegainU Blue: counters, card draw, flyingB Black: removal, sacrificeR Red: direct damage, speedG Green: big creatures, extra mana
Mistakes are fine. We rewind and fix them.

Starting a game

  1. 1Shuffle your deck
  2. 2Everyone rolls. High roll goes first, then clockwise.
  3. 3Everyone starts at 20 life
  4. 4Draw 7 cards. Bad hand? See the margin.
  5. 5The first player skips the draw on their first turn

Your turn

  1. 1Untap Straighten all your cards. No spells.
  2. 2Draw Draw 1 card. No spells.
  3. 3Main Play 1 land. Cast creatures, sorceries, artifacts, enchantments. Instants OK.
  4. 4Combat Attack with creatures. The player you attack blocks. Instants can be cast.
  5. 5Second main Play remaining spells. Still only 1 land per turn.
  6. 6End "End of turn" effects happen. Discard down to 7.

Combat

Attackers
Tap creatures to attack a player or planeswalker
Blockers
The player being attacked assigns untapped creatures to block. Nobody else may.
Damage
Creatures deal damage equal to power, all at once
Destroyed
When damage is equal to or more than toughness
Cleanup
Damage clears at end of turn

What kind of card is this?

Creature
Fights for you. Has power/toughness (3/2). Attacks and blocks.
Instant
Cast any time, even on another turn. One-time effect.
Sorcery
Your turn, main phase only. One-time effect.
Enchantment
Stays on the battlefield. Ongoing effect, or an Aura on a creature.
Artifact
Colorless permanent. Equipment, vehicles, utility.
Land
Tap for mana. 1 per turn. Not a spell, can't be countered.
Planeswalker
Ally with loyalty abilities. Can be attacked like a player.

What does this word mean?

+1/+1 counter
A marker on a creature: power and toughness each go up by one.
Counter (a spell)
The spell is cancelled and goes to its owner's graveyard. It never happens.
Deathtouch
Any damage it deals to a creature destroys it.
Dies
"When ~ dies": goes to the graveyard from the battlefield.
Double strike
First strike damage, then normal damage.
Enters
"When ~ enters": happens once, when it arrives.
Exile
Removed from the game, not the graveyard.
First strike
Deals damage before normal creatures.
Flash
Cast any time, like an instant.
Flying
Only blocked by flying or reach.
Haste
Can attack or tap the turn it arrives.
Hexproof
Can't be targeted by opponents' spells or abilities.
Indestructible
Can't be destroyed by damage or "destroy" effects.
Damage dealt also gains you that much life.
Menace
Must be blocked by 2 or more creatures.
Raid
Bonus if you attacked this turn.
Reach
Can block flying creatures.
Removal
Any card whose job is to kill a creature: destroy, exile, or damage it.
Scry X
Look at the top X cards, put any on the bottom.
Summoning sick
A creature can't attack or tap the turn it arrives, unless it has haste.
Tap / untap
Turn sideways to use. Untap to use again.
Token
A creature made by a card rather than drawn. Use a token card or a coin. If it leaves the battlefield it's gone.
Trample
Excess damage hits the player.
Vigilance
Doesn't tap when attacking.
Ward [cost]
Opponent pays the cost or their spell is countered.